Cult of PiN Build Planner
A repeatable checklist for shop screens and Act breaks.
Use this Build Planner as a pre-run and mid-run checklist. Tick the ideas mentally — or copy them into notes — so mana panic stops.
Pre-run checklist
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Ball chosen for the goal (learn / clear / Endless) — Starter Ball Picks
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Ritual plan understood — Rituals Explained
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Table selected — Tables Overview
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Difficulty honest — Difficulty Guide
Early Act checklist
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Cradle warm-up complete — Cradle & Nudge
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First Ritual fired once
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Altar unlock/upgrade decided
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Mana spent on mission value before vanity
Mid-run checklist
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Glyph roles covered: mission / Ritual / boss — Glyph Tier List
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Blessing choice matches spare-ball count — Blessings & Curses
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Curse accepted only if mechanically solvable
Boss checklist
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Telegraph respect plan — How to Beat Bosses
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Burst window Glyphs ready
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Bonus table greed only if spare balls ≥ comfort threshold — Bonus Tables
Endless conversion
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Survival tools complete
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Multipliers stacked after baseline clear — Act VI & Endless
Post-run notes
Write one mechanical miss and one shop miss. Improve those two next run — not twelve.
Printing the checklist
You do not need paper — repeat the checklist aloud at each Act break. If you cannot recite it, you are still shopping on vibes.
Failure tagging
Tag failures as mechanical, shop, or boss-read. Only then pick the next wiki page. Random rereading feels productive and is not.
Planner addendum
- Abandon Ball bound
- Difficulty chosen with Easy-curse rule in mind
- Endless plan does not assume blocker-immune Multiball
- Boss timer Glyphs/Blessings considered before Act V
Mid-run shop script
- Count spares and name the next boss risk.
- Check which Ritual colour you can realistically fire.
- Buy the cheapest upgrade that advances that colour or boss timer.
- Only then consider score toys.
- Tick Abandon Ball binding still present after any settings reset.
Print this mental script; do not improvise under Multiball audio chaos.
Page takeaway
Count spares, name boss risk, advance the Ritual colour you can fire, then consider score toys. Confirm Abandon Ball survived any settings reset before plunging.
Shop script reminder: count spares, name the next boss risk, buy the cheapest upgrade that advances the Ritual colour you can actually fire, then consider score toys. Confirm Abandon Ball survived any settings reset. Endless plans must not assume blocker-immune Multiball after Hotfix #2.
Mid-run script
- Count spares and name the next boss risk.
- Check which Ritual colour you can fire this Act.
- Buy the cheapest upgrade that advances that colour or the boss timer.
- Only then consider score toys.
- Confirm Abandon Ball and directional nudge survived any settings reset.
Endless plans must not assume blocker-immune Multiball. Easy plans should not assume Curses. Print this mentally; do not improvise under Multiball audio chaos.
Pre-run: ball chosen, Ritual understood, table selected, difficulty honest, Abandon Ball bound. Early Act: cradle warm-up, first Ritual fired, Altar decision made, mana on mission value. Mid-run: Glyph roles covered, Blessing matches spare count, Curse accepted only if solvable. Endless: no blocker-immune Multiball assumption, score-ceiling awareness, Abandon Run ready for a dead PB. Related: Leaderboards.
Written list beats memory
Before the shop screen, write three words: mission, Ritual, boss. Buy the first card that matches a word. If nothing matches, skip greed and take mana efficiency or spare help. Tick Abandon Ball after any graphics or keybind menu. Endless tick: blockers take damage during Multiball. Easy tick: no Curses expected.
Frequently Asked Questions
Quick answers to the most common questions.
Is this an interactive calculator?
It is a structured checklist tool page designed for shop decisions.
Can I skip sections?
Skip Endless conversion until Act VI is consistent.