Tools

Cult of PiN Tools Hub

Practical tools that make each run less random.

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Tools Hub

Tools pages turn wiki knowledge into habits. Use them between runs or at the shop screen.

Available tools

Build Planner · Difficulty Guide · System Requirements

Suggested workflow

Plan the run on Build Planner, pick difficulty honestly, confirm your machine can hold frame timing, then jump into Guides Hub.

Why tools matter in pinball roguelikes

Input timing is skill; shops are decisions. Tools keep decisions from becoming vibes-only.

Tools as habits

Open Build Planner every shop. Open Difficulty Guide every time you feel insulted by the game. Open System Requirements every time timing feels slippery. Habits beat memory.

Name the failure mode before the next plunge: drain, unread mission, shop greed, or boss telegraph miss. Related hubs: Guides Hub, Tier List Hub, Tools Hub, Unlocks Hub.

Tools after launch week

Use Difficulty Guide with the new Easy-without-Curses rule, Build Planner before shops, System Requirements when timing slips, and Leaderboards once Act VI is cleared.

Make tools a habit loop

Open Build Planner at every shop. Open Difficulty Guide whenever ego wants to skip Easy. Open System Requirements when nudge timing feels slippery. Open Leaderboards only after Act VI is honest. Tools pages are short on purpose so you can use them mid-run without reading a novel.

Page takeaway

Build Planner at shops, Difficulty Guide against ego, System Requirements when timing slips, Leaderboards after Act VI. Short tools pages are meant to be used mid-run.

Habit loop

Build Planner at every shop. Difficulty Guide whenever ego wants to skip Easy. System Requirements when nudge timing slips. Leaderboards only after Act VI is honest. These pages stay short so you can use them mid-run.

Four tools, four jobs: plan shops, pick difficulty honestly, keep frames stable, climb boards after Act VI. Open this hub when the header dropdown truncates. Do not use Tools as a replacement for Guides — hands still live on cradle pages.

Open order mid-run

Pause. If the question is shop, planner. If the question is pride, difficulty. If the question is timing, requirements. If the question is rank, leaderboards. Then unpause. Tools are not homework; they are four short habits. After Act VI, Leaderboards joins the habit loop. Until then, Planner plus Difficulty plus Requirements is enough. Do not open four tools during Multiball — pause, pick one job, unpause.

Hub takeaway for tools

Planner writes the shop. Difficulty writes the classroom. Requirements write the frames. Leaderboards write the race after Act VI. If you only open this hub when you are angry, you opened it too late — open it between Acts.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which tool first?

Build Planner for most players.

Where is Deck info?
How do difficulties differ?